2D Hack 'n Slash · Action Adventure · Pixel Art
Role: UI Programmer & Systems Programmer
Engine: Unity · C#
Platform: Windows
Released: June 2025
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Trinity Dwellers is a 2D hack 'n slash action-adventure where players switch between three distinct heroes to reclaim their homeland from a human invasion. Players explore handcrafted levels, fight enemy patrols, rescue allies, collect key items, and uncover story memories throughout the journey.
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Switch between three playable heroes with unique abilities.
Fight enemies in fast-paced hack 'n slash combat.
Explore handcrafted levels and hidden areas.
Rescue allies, collect key items, and complete objectives.
Uncover story memories while reclaiming occupied villages.
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Developed core gameplay systems in Unity and C#, including the Health System with damage, healing, death states, and pickup-based recovery.
Built and integrated the Quest UI and HUD systems, connecting active objectives, health bars, inventory indicators, and player progression to real-time gameplay data.
Implemented contextual combat dialogue and runtime UI feedback, integrating gameplay logic with UI components to improve clarity during combat and exploration.
Collaborated with designers and programmers on system integration, debugging, testing, and iteration throughout development.